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FAMILY AND SOCIAL REINTEGRATION GAMIFICATION FOR THE ELDERLY

Journal: International Journal of Engineering Sciences & Research Technology (IJESRT) (Vol.6, No. 7)

Publication Date:

Authors : ; ;

Page : 864-868

Keywords : gamification; elderly; memory; effective learning;

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Abstract

This article presents a set of design in Quiz format for Smartphones set up for the gamification of elderly Effective Learning Reinforcement, in order to reintegrate them to their family and social environment. This study is based on theories such as the ‘Forgetting Curve´ created by Hermann Ebbinghaus and the teachinglearning theories named ‘Structured Knowledge Maps', ‘Effective Exponential Memory Method in Binary Base' and ‘Effective Memory Curve. The main goal of this article is to demystify the vision that several people have of elderly, a vision of inability, disinformation, disrespect, contempt, etc. and insert a game that can be used by the entire family in order to help the elderly .

Last modified: 2017-07-31 20:25:21