Grandma's Games Project: Bridging Tradition and Technology Mediated Education
Journal: TEM JOURNAL - Technology, Education, Management, Informatics (Vol.3, No. 1)Publication Date: 2014-02-14
Authors : Marina Vasileva Verica Bakeva Tatjana Vasileva-Stojanovska Toni Malinovski Vladimir Trajkovik;
Page : 13-21
Keywords : Game based learning; computer games; primary education; survey;
Abstract
This article presents a project entitled "Grandma’s games", following a research idea to enrich the educational process of K9 students by introducing the traditional children games of our ancestors in the learning environment, revived and adapted for modern students with the aid of information and communication technology. While creating a strong connection between our heritage and the modern educational trends, the project’s intention goes beyond mere fulfilment of educational goals, striving to increase the interest and motivation of primary education students to develop their creativity and originality while learning, with respect of their own personal preferences and cultural heritage. The "Grandma’s games" research project engaged twelve traditional games in the educational activities at primary schools from both rural and non-rural environments in Republic of Macedonia. Descriptive statistics was applied on the data set sampled from the extensive survey conducted among teachers in these schools, to illustrate the benefits from the application of the Grandma’s games in educational process.
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