Game Development Of Ibong Adarna Visual Novel
Journal: International Journal of Scientific & Technology Research (Vol.2, No. 9)Publication Date: 2013-09-25
Authors : Celso T. Agos Jr.; Mark Lester C. Bal-Ut; Lorraine G. Calam; Relly N. Cantuba; Marlon Heindric M. Vallo. Engr. Mary Regina Apsay;
Page : 259-266
Keywords : Index Terms Branching Storyline; Game; Game Development; High School Students; RenPy Visual Novel Engine; Story-driven; Visual Novel;
Abstract
Abstract Computer games are becoming a main entertainment. But this research tackles about Visual Novel a kind of game that has extremely minimal game-play story-driven usually have multiple or branching storyline and is commonly developed and released in Japan. The proponents made a game based on a story tackled in high school after they developed it the high school students compared it with a Visual Novel that is made and popular in Japan. The results are the Ibong Adarna Visual Novel has the advantage with a difference of .08 in the over-all weighted mean but after the statistical treatment this score is not significant with the score of .017.
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