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Exploring self-play as an alternative to coevolution

Journal: IPASJ International Journal of Computer Science (IIJCS) (Vol.5, No. 12)

Publication Date:

Authors : ;

Page : 6-10

Keywords : Keywords:coevolution; self-play; algorithm; chess;

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Abstract

ABSTRACT This paper introduces a novel variant of self-play training which is used for optimizing functions whose size of parameter space computationally precludes the sustainedapplication ofconventional population coevolution for a large number of iterations. The proposed algorithm provides an effective way to fine-tune and adjust function parameters towards their optimal values. I use chess as a test bed but the underlying algorithm is applicable wherever self-competition can be effectively defined. The randomly initialized organisms undergo three phases of training (1) using conventional evolutionary algorithms (2) training using self-play (3) single population coevolution. The algorithm is intended to be used to provide similar performances as the SOTA but at a much less computational expenditure.

Last modified: 2018-01-19 15:36:38