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Integrating Third-party Services Using Brokers in the Serious Games’ Domain

Journal: TEM JOURNAL - Technology, Education, Management, Informatics (Vol.7, No. 4)

Publication Date:

Authors : ;

Page : 842-848

Keywords : Serious games; Message oriented middleware; systems integration; message queue;

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Abstract

In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game's logic. First, we discuss the benefits of service oriented architecture. Then, we analyse and compare different message queues brokers in terms of data latency, throughput, fail-tolerance and scalability for the purpose of serious games. As a sequence, we apply those best practices from other domains in the field of Serious Games (SGs). Finally, we summarize the presented ideas and comparisons and draw conclusions.

Last modified: 2018-12-01 08:09:57