Integrating Third-party Services Using Brokers in the Serious Games’ Domain
Journal: TEM JOURNAL - Technology, Education, Management, Informatics (Vol.7, No. 4)Publication Date: 2018-11-26
Authors : Stefan Dimitrov Stavrev Todorka Zhivkova Terzieva Angel Atanasov Golev;
Page : 842-848
Keywords : Serious games; Message oriented middleware; systems integration; message queue;
Abstract
In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game's logic. First, we discuss the benefits of service oriented architecture. Then, we analyse and compare different message queues brokers in terms of data latency, throughput, fail-tolerance and scalability for the purpose of serious games. As a sequence, we apply those best practices from other domains in the field of Serious Games (SGs). Finally, we summarize the presented ideas and comparisons and draw conclusions.
Other Latest Articles
- Positive Effects of Mobile Learning on Foreign Language Learning
- Quality Assessment of the University Classroom Lighting - A Case Study
- A Step toward Machine Recognition of Complex Sentences
- Features of the Entrepreneurship Development in Digital Economy
- Implementation of Computer-Aided Design of Fixture in the Educational Process
Last modified: 2018-12-01 08:09:57