A Framework for Recognition and Animation of Chess Moves Printed on a Chess Book
Journal: The International Arab Journal of Information Technology (Vol.15, No. 1)Publication Date: 2018-01-01
Authors : Süleyman Eken Abdülkadir Karabaş Hayrunnisa Sarı Ahmet Sayar;
Page : 29-36
Keywords : Animating chess moves; chess character recognition; chess readings; chess document image analysis.;
Abstract
The work presented in this paper proposes a set of techniques to animate chess moves which are printed on a chess book. Those
techniques include (1) extraction of chess moves from an image of printed page, (2) recognition of chess moves from the extracted image, and (3) displaying digitally encoded successive moves as an animation on a chessboard. Since all the moves are temporally related, temporal animations show change of spatial patterns in time. Moreover, it becomes easier to understand how the moves are played out and who leads the game. In this study, we animate chess moves printed in Figurine Algebraic Notation (FAN)notation. The proposed technique also eliminates false recognition by means of controlling possible moves in accordance with the rules of chess semantics.
Other Latest Articles
- Opinion within Opinion: Segmentation Approach for Urdu Sentiment Analysis
- New Six-Phase On-line Resource Management Process for Energy and SLA Efficient Consolidation in Cloud Data Centers
- Clustering Based on Correlation Fractal Dimension Over an Evolving Data Stream
- The test of reincarnation of the soul by DNA and IRIS scanner (Part One)
- The test of reincarnation of the soul by DNA and IRIS scanner (Part Two)
Last modified: 2019-04-29 16:24:02