THE ELEMENTS OF GAMIFICATION LEARNING IN HIGHER EDUCATION: A SYSTEMATIC LITERATURE REVIEW
Journal: International Journal of Mechanical Engineering and Technology(IJMET) (Vol.10, No. 2)Publication Date: 2019-02-27
Authors : NATALIA LIMANTARA MEYLIANA ACHMAD NIZAR HIDAYANTO; HARJANTO PRABOWO;
Page : 982-991
Keywords : Knowledge; Management; Analysis; Corporate;
Abstract
Today, the use of Information Technology is increasing, from daily use to use for business activities. However, the use of Information Technology has not been able to resolve some of the problems faced by companies in Indonesia, especially in terms of knowledge management. This results in information and knowledge that is not conveyed comprehensively to employees, resulting in not optimal productivity. Therefore, researchers conducted Core Knowledge analysis in one of the companies in Indonesia and provided a prototype of a knowledge management system based on the results of the Analysis. The result of the analysis in PT. PINS Indonesia, the company would require a Knowledge Management System that could assist it's employee to obtain a knowledge and other corporate related information. So that knowledge management can run better and increase employee productivity in the company.
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Last modified: 2019-05-28 17:14:54