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A Socio-Economic Game as a Means of Stimulating Student Activity

Journal: TEM JOURNAL - Technology, Education, Management, Informatics (Vol.8, No. 3)

Publication Date:

Authors : ;

Page : 1005-1010

Keywords : students’ self-management; socio-economic game; after-hours activity; cluster approach; state-public management; educational system; educational process’ participants interaction model;

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Abstract

The purpose of this paper is to study the issues of students' self-management in the mass school, taking into account the formed motivation of students. Method applied comprises large-scale and long-term socio-economic modelling. The author proposes non-standard forms of stimulating children's activity related to the economic and socio-political aspects regarding the implementation of school extracurricular educational program. The article reveals the role of the social partnership within educational organization, the possibility of using the educational potential of the city in increasing the effectiveness of the educational process applied in the mass secondary school. The proposed model bases on the interaction of students, teachers, and parents.

Last modified: 2019-09-01 21:43:20