The Effectiveness of Virtual Reality in the Rehabilitation of Balance and Gait in Children with Cerebral Palsy: Mini-Review | Biomedgrid
Journal: American Journal of Biomedical Science & Research (Vol.5, No. 1)Publication Date: 2019-08-29
Authors : Tülay Tarsuslu Şimşek;
Page : 76-79
Keywords : Cerebral palsy; Virtual reality; Gait; Balance; Postural control; AJBSR;
Abstract
Cerebral palsy (CP) is the most common physical disability in newborn and children. The child's functioning and development strategies are affected by a variety neuromuscular and musculoskeletal impairments. Gait and postural control disfunctions are common in children with cerebral palsy and depend on the impairments of the neuromuscular and musculoskeletal systems. Balance and gait training are important for most daily activities and helps children recover from balance problems, helps to participation in daily life activities and improvment in quality of life. Treatment programs commonly includes streching, strengthening, positioning, casting, and the facilitation of correct movement and normal postural strategies. In last decades, computer based games (virtual reality training) are used to create interactive play environments in order to achieve specific tasks and treatment goals
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