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Physics Motion Applied to a Ball Using OpenGL

Journal: International Journal of Engineering Sciences & Research Technology (IJESRT) (Vol.2, No. 4)

Publication Date:

Authors : ; ;

Page : 782-785

Keywords : Keywords: OpenGL; fragment shader; Vertex shader;

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Abstract

In this paper, we show motion of ball with the help of computer graphics using OpenGL API.. The purpose is to adequately show a continuous and m camera. Here we create an object with vertex shader and fragment shader through OpenGL. By adding physics library to the ball it performs physical motion like falling down towards the object gets collide with the ground and move on the ground, when force is applied it comes to resting state. The primitive graphical shape like sphere for ball can be created with OpenGL and color can be applied to thro fragment shader.

Last modified: 2014-10-02 22:40:05