ResearchBib Share Your Research, Maximize Your Social Impacts
Sign for Notice Everyday Sign up >> Login

The Software Model of the "Speedy O Brain" Neuro-Feedback Videogame

Journal: Engineering World (Vol.1, No. -)

Publication Date:

Authors : ;

Page : 109-115

Keywords : Neuro-feedback; EEG; NPXLab; BF++; videogame; rehabilitation; regression; model; software;

Source : Downloadexternal Find it from : Google Scholarexternal

Abstract

In this manuscript, some design aspects of the Speedy'O'Brain neurofeedback videogame have been outlined. It is built on top of BF++, a framework for building bio-feedback and Brain-Computer Interfaces. It makes large use of object-oriented programming techniques and the adoption of a well-defined functional model is the key for making it easily adaptable and customizable, as herein described. The chosen programming language, C++, the compatibility with a widely used software platform and its free availability, makes the proposed solution a valuable starting point for building neurofeedback applications.

Last modified: 2020-08-04 23:25:09