The Software Model of the "Speedy O Brain" Neuro-Feedback Videogame
Journal: Engineering World (Vol.1, No. -)Publication Date: 2019-12-31
Authors : Luigi Bianchi;
Page : 109-115
Keywords : Neuro-feedback; EEG; NPXLab; BF++; videogame; rehabilitation; regression; model; software;
Abstract
In this manuscript, some design aspects of the Speedy'O'Brain neurofeedback videogame have been outlined. It is built on top of BF++, a framework for building bio-feedback and Brain-Computer Interfaces. It makes large use of object-oriented programming techniques and the adoption of a well-defined functional model is the key for making it easily adaptable and customizable, as herein described. The chosen programming language, C++, the compatibility with a widely used software platform and its free availability, makes the proposed solution a valuable starting point for building neurofeedback applications.
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