Augmented Reality Technology Associated with Gamification in the Educational Process: Practical Research in the Basic Computer Laboratory Discipline at CESMAC University Center
Journal: International Journal of Advanced Engineering Research and Science (Vol.7, No. 8)Publication Date: 2020-08-09
Authors : Tacyana Cinthya Matos Batista Flaviana Nogueira de Lima;
Page : 95-98
Keywords : Teaching-learning. Augmented reality. Gamification. Motivation.;
Abstract
This research aimed to verify the applicability of Augmented Reality (AR) associated with gamification in the discipline of Basic Informatics Laboratory at the University Center - CESMAC, to facilitate the teaching and learning process in higher education. Checking the impression and reaction of participants to this teaching methodology.
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Last modified: 2020-09-18 18:33:20