Gamification for Mobile-Based Al-Quran Writing Learning Applications
Journal: International Journal of Emerging Trends in Engineering Research (IJETER) (Vol.9, No. 2)Publication Date: 2021-02-15
Authors : Lutfi Fanani Komang Candra Brata Adam Hendra Brata M. Afif Fauzi;
Page : 49-55
Keywords : Gamification; Al-Quran; Learning Technology; Writing; Mobile Application.;
Abstract
Al-Quran is the holy book of Islam. Although Indonesia has the largest Muslim population in the world, children's interest in learning to write Al-Quran is still small. Whereas in the activity of writing Al-Quran there are several virtues such as being able to train accuracy, train patience and speed up the ability to read Al-Quran. This research developed an application to help people learn to write Hijayah letters (the letters used in the Al-Quran). This study uses a gamification approach in the form of score collection, leaderboard, and high score. Gamification is used to increase children's experience in learning to write Al-Quran. The results of the validation test showed that there were seven requirements resulting in a value of 100% valid. The results of the analysis from usability testing were 70.5 percent. The results of the comparison between the score from the application and the teacher (Ustadz) assessment obtained a score of 80%.
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Last modified: 2021-02-19 13:33:17