Talent cap module: the implementation of digital and non-digital assessment game in collaborative learning environment
Journal: International Journal of Advanced Technology and Engineering Exploration (IJATEE) (Vol.8, No. 76)Publication Date: 2021-03-28
Authors : Nurul Hidayah Mat Zain Idris Osman Rachel Samuel Suhailah Kassim Suraya Hamimi Mastor; Halimahton Borhan;
Page : 496-510
Keywords : Assessment game; User experience; Talent cap module; MEEGA+ model; Engagement.;
Abstract
Integrating the digital and non-digital assessment games for use in the classroom can enhance the user experience even when the course is challenging. Therefore, this study explores the user experience when a Talent Cap Module (TCM) is implemented in the Talent Recruitment and Selection course. The TCM consists of two types of significant components, digital assessment games: Talent Race and Talent Feud and non-digital assessment games: Talent Mind and Talent Gram. The students answered a questionnaire based on the MEEGA+ model after they experienced the TCM module. The study findings indicated that the TCM enhanced the engaging experience of learning the Talent Recruitment and Selection course. Keenly, the results of the study will emphasize games as an approach to learning non-computer science subjects.
Other Latest Articles
- ORGANIZATIONAL COMMITMENT LEVELS OF PRESCHOOL TEACHERS AND ADMINISTRATORS' LEADERSHIP STYLES
- Characteristic and performance of polysulphone-polyethylene glycol synthetic hybrid membrane in water purification system
- EXAMINATION OF SYSTEM OF TRANSITION TO UPPER-SECONDARY SCHOOLS FROM LOWER-SECONDARY SCHOOLS IN TERMS OF STUDENT, CLASS, AND SCHOOL LEVEL VARIABLES
- Univariate water consumption time series prediction using deep learning in neural network (DLNN)
- DRAWINGS TO LEARN SCIENCE: SOME REFLECTIONS
Last modified: 2021-04-03 23:05:43