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Ways to Control NPC Behavior in an RPG Game

Journal: Scientific review, Науковий огляд, Научное обозрение (Vol.2, No. 74)

Publication Date:

Authors : ;

Page : 6-14

Keywords : game artificial intelligence; machine learning; non - player character; usefulness; decision making.;

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Abstract

Modern computer games are a clear example of the rapid development of information and audiovisual technologies of the XXI century. Incredibly popular now, computer games in their development have come a long way from primitive arcades to full-fledged virtual worlds, for the full development of which requires more than one month of real time. To increase the interest of players, developers are increasingly using artificial intelligence technologies. Therefore, this article discusses the problem of controlling the behavior of a non-player character in a computer role-playing game. It is determined which methods can be used to solve this problem. Known methods of realization of game artificial intelligence are considered.

Last modified: 2021-04-19 16:17:30