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Technologies in Educational Practice as a Tool for Athletes

Journal: GRD Journal for Engineering (Vol.6, No. 4)

Publication Date:

Authors : ;

Page : 8-17

Keywords : Atletic; Electronic Game; Olympia; Learning; DICT;

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Abstract

The teaching of athletics in school Physical Education classes is not yet a common practice. Little dissemination in the media, still directed exclusively to high-performance sports, teacher training, physical space in schools for Physical Education classes, lack of official materials and, also, scarce research and teaching materials aimed at teaching practice, are reasons for the low coverage given to this subject in school Physical Education classes. The development of teaching materials using Digital Information and Communication Technologies (DICTs) can contribute to the work of teachers in schools. In addition to meeting a need in the field, the different resources and languages explored by technologies can motivate students to study and learn about athletics. Electronic Games may have applicability in the teaching of athletics. Electronic Games are already part of the lives of more than three trillion Brazilians of all ages, who spend hours playing them. In addition to electronic games, other technologies can be used as educational material, contributing to the production of knowledge related to athletics, such as: computers, radios, videos, software, cameras, cell phones, as well as the internet with its many possibilities, including search engines, social pages, blogs, virtual learning environments, articles and books. In addition, they enable the teacher to bring the experiences of games to the students' reality, transforming them into bodily experiences - in this case of athletics -, providing more meaningful classes. Certainly, these games can contribute to the development of teaching practices directed towards athletics, as well as reflection and discussion of the influence of technologies on this sport and other body culture contents. They point out the need to think of Electronic Games as sports content, that is, as an expression of this phenomenon. Thus, one can overcome the lack of material and physical resources to work with some Physical Education content, as is the case of athletics. Physical Education teachers from the São Paulo State Education System are using video games. Teachers state that video games, in addition to contributing to the knowledge of new content, arouse interest and influence the improvement of students' behavior. Considering the advantages that digital games can provide to the teaching and learning process, we decided to develop a game, which includes running, javelin, long jump and discus competitions, present in competitions of Antiquity. Therefore, the objective of this article will be to evaluate teaching practice in the use of information and communication technologies as a tool for athletics. As such, a systematic and integrative review will be carried out in the Scopus database, in order to answer the following question: 1) How can information and communication technologies serve as a tool for teaching practice in teaching athletics? The results of this research indicate that students liked to play Olympia, approved the quality of the game and considered that it contributed to memorization of the concepts covered. However, it is important to rethink the role of the teacher and the need for teaching practices that use Olympia (sports game) to expand student learning. This chapter will show the example of a sports game called Atletic. Citation: Andreia de Bem Machado. "Technologies in Educational Practice as a Tool for Athletes." Global Research and Development Journal For Engineering 6.4 (2021): 8 - 17.

Last modified: 2021-04-28 22:25:57