ResearchBib Share Your Research, Maximize Your Social Impacts
Sign for Notice Everyday Sign up >> Login

ELEKTRONİK DÜNYANIN ÇOCUK DÜNYASINA YANSIMASI: “TEMASSIZ OYUN” KAVRAMI BAĞLAMINDA ELEŞTİREL BİR İNCELEME

Journal: Communication and Diplomacy (Vol.1, No. 2)

Publication Date:

Authors : ;

Page : 51-62

Keywords : Digital World; Child; Game Without Contact; Child’s World; Game; Little Consumers.;

Source : Downloadexternal Find it from : Google Scholarexternal

Abstract

With the discourse of globalization, we are face to face with a world wrapped in technological devices individuals use to meet their social and psychological needs. The development of new communication Technologies, its widespread use and appearance in their habitat also produce the transformation of child's relationship with his imagination. While the child reinforces his imagination and creativity when establishing his relationship, he is fed by play rituals and thus determines his place in the pattern of socialization. If we consider this formation process within the frame of games social function, we can observe that the child develops his ability to establish relationship with outer world through “contact practice”. Child touches his toy, mother, and friend. He perceives them. He directs his behaviour in this way. The technological lantern in which child exists deeply effects his mental feeding and regeneration methods and thus causes to some changes in the forms of games which are the means of these methods. Computer screen, which we can consider as a medium making communication easier, paradoxically breaks child's communication and cuts off the contact with the outer world. Considered in this way, game which assumed the role of cultural transfer and entertainment and socialization in the past, turns to a practice of playing with computer under the rules determined by electronic world or with secret objects. Thus contact with computer keyboard causes child's lack of contact with outer world trough the distortion of game ritual which plays an important role in socialization. This study emphasizes the place and importance of games plays in child's world. Its purpose however is to reveal the critical approach to game practice in the digital world. Game, which turns into a miniaturized form of real life in comparison with its role in the past, turns into a behaviour based on a lack of contact with the outer world during the process of spiritual satisfaction and creative development.

Last modified: 2021-06-28 01:46:52