A Kinect-Based Somatosensory Game by Integrated Unity and Motion Builder
Proceeding: International Conference on Digital Information Processing, Data Mining, and Wireless Communications (DIPDMWC)Publication Date: 2015-1-28
Authors : Wei-Yan Wang; Wei-Jen Shih; Shuo-Hung Chen; Chen-Kuei Yang;
Page : 159-164
Keywords : Somatosensory Game; Motion Capture; Kinect; Unity; Motion Builder;
Abstract
In this study, a somatosensory game system is proposed by using Kinect, Unity and Motion Builder. Kinect is a somatosensory device that is our primary interactive device and manipulation functions can plugin on Unity software. Unity is a good and friendly open source and is useful for a game development platform. We use this platform to construct the virtual characters, weapons and scenarios. The motion builder is applied to record the basic tricks and monster attacks. The purpose of this study was to create a sport and have fun with the monster fighting game system. We use Kinect to detect the depth of the human skeleton and apply the information of skeleton to the virtual character of Unity in order to control martial arts that are performed by hose virtual characters. The detection methods of Kinect sensing the position of the player’s hands and virtual weapons to fight with the monster are proposed. Kinect also provides a wide variety of weapons with specific effects, which enhancing the likelihood for the player to defeat monsters. Thus players take corresponding actions in order to survive. The results of the integration of Unity and the motion builder software with Kinect-based somatosensory game support the feasibility and efficiency of the proposed method.
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Last modified: 2015-01-28 22:04:31