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SPRITE REGION ALLOCATION USING MOTION COMPENSATION TECHNIQUE?

Journal: International Journal of Computer Science and Mobile Computing - IJCSMC (Vol.4, No. 2)

Publication Date:

Authors : ; ;

Page : 188-197

Keywords : Sprite; Block Matching; MPEG-4; Group of Video; Static; Dynamic;

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Abstract

In this paper, the developed sprite allocation method is designed to be coherent with the introduced block-matching method in order to minimize the allocation process time for digital video. The accomplished allocation process of sprite region consists of three main steps. The first step is the detection of sprite area; where the sequence of frames belong to Group of Video sequence are analysed to detect the sprite regions which survive for long time, and to determine the sprite type (i.e., whether it is static or dynamic). Then as a second step, the flagged survived areas are passed through the gaps/islands removal stage to enhance the detected sprite areas using post-processing operations. The third step is partitioning the sprite area into blocks. Several interesting control parameters were taken into consideration to study the performance of the suggested sprite region allocation schemes. The tests indicated that the proposed sprite area allocation method can easily detect the sprite area with low processing time requirements and good quality performance.

Last modified: 2015-02-23 21:56:29