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BUSINESS MODEL "FREE-TO-PLAY", AS A MODERN TOOL GENERATE PROFITS IN THE MOBILE GAMING INDUSTRY SEGMENT

Journal: Science Journal "NovaInfo" (Vol.1, No. 30)

Publication Date:

Authors : ;

Page : 45-49

Keywords : INTERACTIVE ENTERTAINMENT; FREE-TO-PLAY BUSINESS MODEL; GAME INDUSTRY; TABLETS; MARKET CAPACITY; PROFIT; TOOLS; METHODS; GENERATING INCOME; INTERIM CURRENCY;

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Abstract

The article is devoted to features of practical using “Free-to-play” business model on mobile video entertainment market. In addition, there are list of the most effective tools for generate profit in it. Analyzed the capacity of the market and its attrac

Last modified: 2015-04-25 23:59:34