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Implementation Drunkard’s Walk Algorithm to Generate Random Level in Roguelike Games

Journal: International Journal of Multidisciplinary Research and Publications (Vol.5, No. 2)

Publication Date:

Authors : ; ;

Page : 97-103

Keywords : ;

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Abstract

— Video games are no stranger to us listening to. Video games are one of the rapidly growing entertainment industries. Video Games content request are always evolving but making video games is not easy and also resource-consuming. One way to prevent this problem is by using Procedural Content Generation or known as PCG. By using PCG, the replaybility of level in a video game increase. The algorithm used in the application of this PCG is Drunkard's Walk. Level is generated randomly by using this algorithm. This study aims to design and build a video game with roguelike genre using the Drunkard's Walk algorithm, which was created with using Unity game engine. After finishing building the game, then player satisfaction level is measured by using GUESS or Guest User Satisfaction Scale. By using GUESS as a measuring tool, 35 respondents successfully obtained. From 35 respondents, the value obtained using GUESS as a benchmark is 84.58% which is very good.

Last modified: 2022-10-31 20:33:49