Experience Design for Kids: Phygital Product for Augmented Pedagogy |Biomedgrid
Journal: American Journal of Biomedical Science & Research (Vol.8, No. 2)Publication Date: 2020-03-12
Authors : Benedetta Terenzi; Francesca Pucciarini;
Page : 107-112
Keywords : Augmented Pedagogy; Playful Experience; Phygital Product; Kid-Centered Design; Digital Education;
Abstract
The paper aims to highlight the active role that some tools have assumed within the playful activity of today's children. It is intended to underline, how the connection of the digital world with the world of toys allows to expand the games from traditional ways to create new possibilities of play and active learning for an augmented pedagogy.
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