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Design and Implementation of an Edutainment Games Application for Kindergarten Kids

Journal: Open Journal for Information Technology (Vol.6, No. 1)

Publication Date:

Authors : ; ;

Page : 7-32

Keywords : mobile educational applications (apps); smart mobile devices; kindergarten children; parents; edutainment; education.;

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Abstract

Edutainment is a worldwide known concept, adopted by many countries for its educational uses and studied in various forms, unfortunately less explored in the teaching learning space due to other priorities regarding education. The lack of case studies related to this concept in the educational space brings the opportunity to adapt the concept to the needs of preschoolers and teachers. Technology became a part of everyday life, and its usage should be oriented to the benefit of the next generations. This paper is a report of introducing an edutainment application into the formal kindergarten system. The implication of this paper is to provide the design and implementation of an edutainment games application for Kindergarten kids. During the last decade, there has been an explosive increase in the number of mobile apps that are called educational and target children aged three to six. Research has shown that only a few of them have been created taking into consideration young children's development and learning processes. The key question that emerges is how parents, custodians, or teachers can choose appropriate, high-quality educational apps.

Last modified: 2024-01-09 19:16:31