OBJECT ORIENTED GAME LEVEL GENERATOR
Journal: International Journal of Engineering Sciences & Research Technology (IJESRT) (Vol.4, No. 5)Publication Date: 2015-05-30
Authors : Rushil Agrawal; Soumyadeep Ghosh;
Page : 668-675
Keywords : Content Recognition; Game Engine; Pattern Creation; Level Generator; Difficulty Management; OOP;
Abstract
Level Generation deals with designing the contents of a game. Object Oriented approach and content generation together combined can be used to create game level designs. This paper discusses how to combine the two, using the famous game Mario Bros as and e xample. The paper presents work towards an object oriented universal level generator.
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Last modified: 2015-06-06 21:25:36