Gamified Instruction in TLE to Enhance Learners’ Engagement and Achievement Teachers’ Viewpoint
Journal: International Journal of Trend in Scientific Research and Development (Vol.10, No. 1)Publication Date: 2026-02-10
Authors : Dian Marie D. Geyrozaga Rufino T. Tudlasan Jr;
Page : 621-657
Keywords : Master of Arts in Vocational Education; gamified instruction; motivation; Collaboration; game-based activities; engagement; Mandaue Cebu; Philippines.;
Abstract
This research examined the implementation and impact of gamified instruction in Technology and Livelihood Education TLE at Banilad Elementary School during the 2025–2026 school year. The study involved TLE teachers and Grade 6 learners to assess the impact of game based strategies on motivation, engagement, and learning outcomes. Findings revealed that most teachers were female, aged 31 to 50 years, held bachelor's or graduate degrees, and had six to twenty years of teaching experience, indicating a professionally experienced and mature teaching force. Almost all had attended training related to gamified or ICT based instruction, reflecting readiness for innovative pedagogy. Learners were predominantly 12 years old, with a balanced gender distribution and moderate access to digital devices and internet connectivity, suggesting they were prepared for technology enhanced learning. Results indicated a high level of implementation of gamified instruction, showing that gamified strategies significantly enhanced learners' motivation, participation, and collaboration. The highest dimension, Motivation and Feedback, emphasized the positive effects of rewards and constructive feedback. Similarly, learners' engagement and achievement yielded a high overall mean, confirming that gamified lessons encouraged active participation and enthusiasm. Correlation analysis revealed a significant relationship between gamified instruction and learners' motivation and participation, affirming its positive behavioral impact. However, no significant link was observed between performance and peer collaboration. The study concludes that gamified instruction fosters learner motivation and engagement but requires continuous teacher training, adequate ICT resources, and inclusive design to maximize academic and collaborative learning outcomes in TLE. Dian Marie D. Geyrozaga | Rufino T. Tudlasan Jr "Gamified Instruction in TLE to Enhance Learners' Engagement and Achievement: Teachers' Viewpoint" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-10 | Issue-1 , February 2026, URL: https://www.ijtsrd.com/papers/ijtsrd100114.pdf Paper URL: https://www.ijtsrd.com/other-scientific-research-area/other/100114/gamified-instruction-in-tle-to-enhance-learners'-engagement-and-achievement-teachers'-viewpoint/dian-marie-d-geyrozaga
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