THE EFFECTIVENESS OF EDUCATIONAL QUESTS IN LABORATORY LESSONS ON INFORMATICS IN HIGHER EDUCATION
Journal: Science Journal "NovaInfo" (Vol.1, No. 37)Publication Date: 2015-11-01
Authors : Karavka Aleksandr Aleksandrovich;
Page : 167-171
Keywords : EDUCATIONAL QUEST; GAME TECHNOLOGY; GAME; QUEST; OBJECT-ORIENTED PROGRAMMING;
Abstract
The article describes this innovative game technology as an educational quest on laboratory lessons in informatics. The urgency of the application of the game technology is that, firstly, there is a novelty in the learning process during the training, and
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Last modified: 2015-11-01 19:05:43