Cognitive and Emotional Structure of a Robotic Game Player in Turn-based Interaction
Journal: International Journal of Advanced Smart Convergence(IJASC) (Vol.4, No. 2)Publication Date: 2015-11-30
Authors : Jeong-Yean Yang;
Page : 154-162
Keywords : Cognitive and Emotional Structure; Emotional interaction; Chopstick Game; Turn-based interaction;
Abstract
This paper focuses on how cognitive and emotional structures affect humans during long-term interaction. We design an interaction with a turn-based game, the Chopstick Game, in which two agents play with numbers using their fingers. While a human and a robot agent alternate turn, the human user applies herself to play the game and to learn new winning skills from the robot agent. Conventional valence and arousal space is applied to design emotional interaction. For the robotic system, we implement finger gesture recognition and emotional behaviors that are designed for three-dimensional virtual robot. In the experimental tests, the properness of the proposed schemes is verified and the effect of the emotional interaction is discussed.
Other Latest Articles
- Cognitive and Emotional Structure of a Robotic Game Player in Turn-based Interaction
- Harmonic Motion-based Simulator Design for Multipurpose Sports Simulation
- Mongolian Traditional Stamp Recognition using Scalable kNN
- Kernel Fisher Discriminant Analysis for Indoor Localization
- Spectral Analysis of Rectangular, Hanning, Hamming and Kaiser Window for Digital Fir Filter
Last modified: 2016-02-17 17:37:01