Development of a City Planning Simulation System in the AR Space
Proceeding: Second International Conference on Electrical and Electronic Engineering, Telecommunication Engineering, and Mechatronics (EEETEM2016)Publication Date: 2016-02-24
Authors : Toshiharu Katahira; Koji Yamauchi; Hiroki Imamura;
Page : 50-54
Keywords : Virtual Reality; Augmented Reality; City Planning; Simulation; Natural User Interface; Leap Motion; Unity;
Abstract
Some simulation systems of the city planning in VR space have been proposed. For example, there are landscape simulation system and sunshine simulation systems. However, the conventional simulation system in VR space are limited in the 3DCG of buildings modeled in advance and don’t assume that discussion of city planning with an architect in remote locations. In order to solve these issues, we have proposed methods that superimposition a virtual models on actual models using AR and object recognition and using COMSAS. In this paper, we report the development and evaluation of a prototype of this city planning simulation system in AR space which becomes a cornerstone of the proposed system. In this prototype system provides users intuitive manipulation of AR buildings.
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Last modified: 2016-03-10 23:40:40