THE IMPACT OF COMPUTER-VIDEO PROJECTOR ON EFL LEARNERS’ LISTENING COMPREHENSION
Journal: Academic Research International (Vol.3, No. 1)Publication Date: 2012-07-15
Authors : Ali Panah Dehghani Mehdi Jowkar;
Page : 106-112
Keywords : language learning; listening comprehension; video projector; aural input;
Abstract
Listening comprehension is considered as an active process in which individuals change words to thought to create meaning from the passage. “Listening comprehension has a long history, from analog phonograph readings, through the audio tape era, and into the digital realm” (Jones, 2008). With the appearance of new technologies and their influences on our life aspects, including education, language teaching and learning has entered a new area. Assisted Computer Language Learning (CALL) and L2 listening comprehension skill training are bound together for good (Blasco, 2009. p. 107). Lin (2010) found that news video in a CALL program can promote L2 comprehension and gaining of vocabularies. Although a lot of research has been carried out on the role of CALL on educational settings to facilitate language skills and sub skills, especially in L2 environments (Jones, 2008), this research study is left untouched. The present study is intended to facilitate the process of listening comprehension in EFL environments. 56 Iranian undergraduate students were selected for this study, and then they were divided into two groups randomly: control and experimental groups. The control group received instruction traditionally, while for the experimental group the researchers took advantages of computer and video projector in listening instruction to play the message and the manuscripts to the learners, simultaneously. The post test was administered at the end of the semester; the obtained data indicated the superiority of experimental group over the control group. The use of video texts allows listeners to utilize the non-verbal components (body language) of communication that can assist them in processing and comprehending aural input.
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