VIRTUAL REALITY - BASED HUMAN ENERGY HARVESTING
Journal: International Journal of Engineering Sciences & Research Technology (IJESRT) (Vol.5, No. 5)Publication Date: 2016-05-30
Authors : Shantanu Barai; Deo Sudhanwa Sunil; Sumit Ranjan Kumar;
Page : 547-557
Keywords : Bicycle; pedal power; racing game; gamepad; Virtual Reality; human energy;
Abstract
Many schools in rural India hardly have power line installed, hence demand for electricity in those schools can be partly fulfilled by human energy harvesting. Children are abundant sources of energy and part of energy they spend on gaming can be used to generate electricity. This paper describes building of an interactive gaming system with racing video game where player’s virtual character in the game will accelerate, decelerate and turn depending on the physic al pedaling and handle movements respectively. In doing so, this electromechanical system will not only provide electricity but also an entertainment with added health benefits and causing no harm to environment. A Virtual Reality (VR) kit is also installe d which adds to the thrill among children and enhances the energy generation. The paper discusses the basic theory behind the method. Results of experiments on the laboratory prototype are presented to illustrate the practical effectiveness and importance of this proposed approach
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