SIMULATING BEHAVIOR OF PEDESTRIANS
Journal: International Journal of Research in Computer Science and Management (Vol.1, No. 1)Publication Date: 2013-12-15
Authors : Pranavkumar Pathak;
Page : 4-39
Keywords : AI for games; Steer Behaviour; Path finding in 3D Games and Simulation.;
Abstract
A focus of pedestrians behaviour in 3d games and simulations is increased. This paper presents model for efficient collision avoidance algorithm that can be used in simulation of crowd behaviour in 3d games and simulation project . Our model is based on a representation of the situation in a (x,y,t) space, which makes it possible to consider both detouring and speed modifications in the avoidance patterns.
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