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Journal: International Journal of Computer Science and Mobile Computing - IJCSMC (Vol.3, No. 7)

Publication Date:

Authors : ; ; ;

Page : 338-342

Keywords : Latin Square; Cayley Graphs; Quasigroup; Sudoku; MALS; 3DPAP; Genetic Algorithm;

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Latin square is an n × n array having n different symbols, each one of them appears exactly once in each row and column respectively. It is widely used in steganography, cryptography, digital watermarks, computer games, sudoku, graph analysis, error correcting codes; generate magic squares, statistics and mathematical field. The Sudoku puzzles are a special case of Latin squares. Latin illustrates cayley graphs, hamiltonicity properties and the embedding of squares. It formalizes computation for both symmetric and non-symmetric trivial groups and expounds security aspects by quasigroup cipher. MALS specifies the scheduling channels for generating nodes in a network. Latin defines an optimal solution for 3DPAP. Latin square methodology is based on heuristic cell based technique and generates random Latin square using genetic algorithmic approach both consumes high processing time and decreases the throughput. In this paper there is a discussion on methodologies used for Latin square computation and Sudoku design.

Last modified: 2014-07-19 19:48:30