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Performatives and prescriptives as markers of conventional-final component in ludic discourse

Journal: Current Issues in Philology and Pedagogical Linguistics (Vol.-, No. 3)

Publication Date:

Authors : ; ;

Page : 12-21

Keywords : performative; prescriptive; ludic discourse; reflexive basis; mental space; conventionalization; incoation; finalization; speech acts; variability; formularity; communicative and pragmatic features;

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This item focuses on the main ways of explication for performative and descriptive content in conventionalized acts of distributing actual roles within academic discourse. The work offers an analysis of the linguocultural and cognitive basis for fixing the finalizing and structuring component of child count-out rhymes as an incoative component of the game space. The analysis is based on the content to be found in the following three languages: English, Russian and Kalmyk. Hermeneutical-noematic analysis of variable and formal components helped identify the principles of conceptualization for top certainty level and obligations fulfillment beyond the framework of direct performativity. The legitimization of the actual roles distribution is done not on the basis of an explicit expression of will, yet based on an implicit random variative choice, and is fixed with a prescriptive utterance expressed as a rhythmically rhymed formula-like utterance. This, therefore, increases the degree of performativization, i.e. the equivalence of words and actions – manipulative influence occurs through the strategy of intimization within the framework of objectifying the universal maxims of the psycho-emotional space. A ludic performative act becomes a kind of social and ritual action featuring a combination of factors: 1) contamination of personal and collective mental spaces; 2) variability in using rhythmically-rhymed incoation formulas; 3) a conventionally-formalized component of the finalizing utterance. The conceptual structure of performatization is explicated through real and communicative activity in game interaction based on a priori accepted common mental space of binding-effective semantics and ritual actions in objective reality. Kinesics and mimicry in a formula-performative act, which is built like a call, warning, or pseudo-argumentative utterance, plays the role of ultimate strengthening of the communicative and pragmatic effect, which ensures the maximum conventionality of further game interaction.

Last modified: 2020-10-20 22:50:29