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Journal: International Journal of Advanced Research in Engineering and Technology (IJARET) (Vol.12, No. 02)

Publication Date:

Authors : ;

Page : 584-588

Keywords : Game Addiction; SW Curriculum; Youth’s Game Addiction.;

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Today, play and learning using IT devices are becoming a part of their lives for youth's when intellectual curiosity is complete. However, excessive use and misuse of IT devices are causing various social problems. One of them is the problem of youth's game addiction. Recently, there has been a movement to solve the problem of youth's game addiction by introducing a shutdown system as a strong guide from the government, but such an attempt is not enough to be a fundamental cure for game addiction. Unlike previous studies that analyzed the causes of youth's game addiction as social and environmental factors, this study seeks to find the cause of problems in the curriculum that is not consistent with game addiction. Contrary to the rapid spread of IT devices, the problem of the IT curriculum, which was not continuous, caused only youth's interest in new devices, which soon caused game addiction. Prevention of youth's game addiction through social and environmental factors is also important, but I think that reform of the curriculum suitable for new IT devices should be given priority. In this experiment, we intend to design an empirical research method.

Last modified: 2021-03-27 15:43:37