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A Library in the Game: Teaching Information Literacy and Preventing Plagiarism

Journal: Bìblìotečnij vìsnik (Vol.5, No. 5)

Publication Date:

Authors : ;

Page : 26-33

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It was investigated that games and gaming are a popular component of the processes of formation of information literacy and academic integrity in libraries of foreign universities. It is revealed that the advantages of gaming library activity are the presence of challenge, curiosity, risk, competition, feedback. Described of gaming mechanics and design of 12 digital games developed in libraries in the USA, Canada and Portugal, aimed at preventing plagiarism, teaching information literacy and citing rules for the main styles. Screenshots of the games described in the article are contained in the presentation that opens with the activation of the QR code.

Last modified: 2021-04-21 23:49:32