Implementation of Peer-To-Peer Architecture in MMORPGs
Journal: International Journal of Science and Research (IJSR) (Vol.5, No. 10)Publication Date: 2016-10-05
Authors : Rutvij Joshi; Dharmik Patel; Swapna Naik;
Page : 1541-1546
Keywords : Central Connection; Client Server Architecture; Massive Multiplayer Online Role Playing Game MMORPG; Peer-to-Peer Architecture; Networking;
Abstract
More than a million gamers play MMORPG (Massive Multiplayer Online Role-Playing Game) daily. But most of them use Client Server Architecture. The idea of Peer-to-Peer architecture design doesnt board well for a MMORPG, so the main focus of this paper is to understand the working of Client-Server architecture for a MMORPG and create a design of a Peer-to-Peer architecture that can be implemented in a MMORPG without compromising many features which are provided by the Client Server architecture. This paper also focuses to identify and solve various problems that a Peer-to-Peer architecture can cause in a MMORPG such as cheat-ing, network splitting during a game session and stable connection during a session.
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