GAMIFIED APP THAT MAPS COLLECTION POINTS AND PLACES OF ACCUMULATING SOLID WASTE IN THE URBAN ENVIRONMENT OF THE CITY OF MANAUS (AMAZONAS)
Journal: International Journal of Advanced Research (Vol.10, No. 12)Publication Date: 2022-12-20
Authors : Leonardo Guedes Da Silva Luiz Otavio Pereira Da Silva Jean Mark Lobo De Oliveira; Guilherme Vieira Da Silva;
Page : 758-768
Keywords : Mobile App Solid Waste Gamification;
Abstract
This article discusses as the main theme the environmental awareness applied to technological advent through the implementation of the prototype of an app (mobile application), we used a study based on solid waste, gamification and technology. Solid residues present great concentration when accumulating rapidly in the urban environment due to population growth, its incorrect disposal causes several problems both for nature and for humans immediately. Fulfilling the objective of the study with the aid of a mobile application, it was identified a viable possibility of gradually circumventing and reducing this problem, presenting an opportunity to implement a technological solution with free or low cost tools, but that fulfills the proposal to organize the collection, routes and map the points destined to the correct disposal of these residues. Due to the lack of applications for this purpose, the feasibility becomes more evident with gamification, because it generates more user engagement through the differential in offering rewards that can be redeemed within the platform, thus positively influencing its use by benefiting users by contributing to a cleaner and more pleasant city, watching over the environment and boosting other sectors present in the city of Manaus, Amazonas (Brazil).
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