Coding Education in a Flipped Classroom
Journal: TEM JOURNAL - Technology, Education, Management, Informatics (Vol.6, No. 3)Publication Date: 2017-08-24
Authors : Vasfi Tugun; Huseyin Uzunboylu; Fezile Ozdamli;
Page : 599-606
Keywords : Flipped classroom; coding; digital game development; Scratch;
Abstract
The main purpose of this research is to determine the influence of the flipped classroom model on digital game development and student views on the model. 9th grade students attending Bilişim Teknolojiler II at secondary level participated in the study. The research is an experimental research, designed according to the pretest-posttest research model with experimental and control groups. In the experimental group, the lectures were carried out according to the flipped classroom model while the control group was taught with the traditional methods in the laboratory environment. As a result of the research, the success of the digital game development and the opinions of the students were favored by the experimental group students who were educated with the flipped classroom model. The results obtained in the last part of the study and suggestions for the results are discussed.
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Last modified: 2017-08-24 08:17:58