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Implementing Computer Games in Class - Issues and Recommendations for Improvement: Experimental Study in Malaysia

Proceeding: The International Conference on Computing Technology and Information Management (ICCTIM)

Publication Date:

Authors : ;

Page : 64-71

Keywords : Computer Games; Online Games; Implementation Issues; Recommendations; Instructional Materials;

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Abstract

Computer and video games are very popular among children, teenager as well as adults. These games could be easily accessed anytime and anywhere with the widespread availability of computers and games consoles especially in Malaysia. We believe with such popularity, these games especially computer games could and should be exploited as another medium of teaching and learning in Malaysian education systems. Therefore, from a bigger study, this paper looks at a smaller scope of the project; to identify the possibility of implementing computer games into a class session. A total eleven science-related games were evaluated by a total of 226 students (aged 10-11), along with 13 Science teachers at different stages of this study and different schools from Selangor Darul Ehsan and Perak Darul Ridzuan, Malaysia. The results presented focused on the issues and concerns identified and recognized as well as recommendations on improvements required so that computer games are possible to be used as instructional materials for Science learning.

Last modified: 2014-04-14 18:12:59