GAME ACTIVITY IN THE DIGITAL EPOCH
Journal: Aktuální pedagogika (Vol.3, No. 1)Publication Date: 2018-02-20
Authors : S. Yu. Guryanova;
Page : 15-20
Keywords : modern educational technologies; blended learning; Web 2.0; classroom games and activities; active learning; quality of education;
Abstract
The perspective of Blended Learning technology is grounded. The analysis of the use of social services Web 2.0 in the educational process is carried out. New me- thodical approaches to organizing and conducting business games in history lessons are presented
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Last modified: 2018-03-14 15:54:16