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The use of game technology in the classroom as a tool to improve the motivation of students

Journal: Science Journal "NovaInfo" (Vol.1, No. 84)

Publication Date:

Authors : ;

Page : 228-231

Keywords : GAME TECHNOLOGIES; PEDAGOGICAL GAME; GAME; EDUCATIONAL AND COGNITIVE ACTIVITY; MOTIVATION; ROLE-PLAYING GAME; =- Э;

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Abstract

The article deals with the problems of lack of motivation in school children in the study of legal subjects. In today's world, students are less interested in learning, especially legal disciplines. There is no desire to teach social studies and history. But if you add elements of game technologies to the outdated learning models, the situation changes. We considered the problems of students ' perception of educational material and offered the most effective way to solve this problem.

Last modified: 2018-05-17 05:25:27