The use of gaming in the educational process in the study of the school course of mathematics
Journal: Science Journal "NovaInfo" (Vol.1, No. 84)Publication Date: 2018-05-16
Authors : Bulatova Lyaysan Marselevna; Karimov Ruslan Khalikovich;
Page : 1-5
Keywords : MATHEMATICS; EDUCATIONAL PROCESS; GEOMIFICATION; MODERN TECHNOLOGIES;
Abstract
This article examines the main features of the application of gaming in the educational process. The positive and negative aspects of the application of gaming are highlighted. The electronic educational platform "Electronic Game School" is also considered as an explicit application of gaming in the educational process of the school course of mathematics.
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Last modified: 2018-05-17 05:25:27