BETTER OCCLUSION CULLING IN MODERN COMPUTER GAMES
Journal: International Scientific Journal "Internauka" (Vol.1, No. 47)Publication Date: 2018-04-15
Authors : Markov Dmitriy;
Page : 63-67
Keywords : occlusion culling; render; render optimization; MOBSP;
Abstract
In this paper different modern occlusion culling algorithms were considered and was proposed performance improve for one of the algorithms. The results of the paper are proposition about improve of existing algorithm BSP (binary space partitioning) and comparative characteristic of performance gain in improved algorithm.
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Last modified: 2018-08-07 15:47:15