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Game Technologies under the Outlook Interventions of Modern Communications

Journal: Naukovì pracì Nacìonalʹnoï bìblìoteki Ukraïni ìmenì V.Ì. Vernadsʹkogo (Vol.48, No. 48)

Publication Date:

Authors : ;

Page : 694-704

Keywords : memory gamification narrative video games media designing.;

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Abstract

The paper presents the research of entertaining production as an effective mechanism in the formation of outlook conceptions. The gamification processes as applying of gaming practices and mechanisms to non-game context are characterized. It is proved that consumption of entertaining stories and fictions with high probability forms higher susceptibility to politically relevant messages. The practice of user’s localization of some video games are considered. The issue of media designing of story for the political goals and memory manipulation is brought up.

Last modified: 2019-02-27 22:58:11