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The Effect of the STEAM-GAAR Field Learning Model to Enhance Grit

Journal: TEM JOURNAL - Technology, Education, Management, Informatics (Vol.8, No. 1)

Publication Date:

Authors : ;

Page : 255-263

Keywords : STEAM; Gamification; Animation; Augmented Reality; Field; Grit; Learning System;

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Abstract

The aim of this research was: 1) to synthesize the learning system; 2) to compare the pre-test and post-test grit score; 3) to compare a formative evaluation of the grit score with the criteria; and 4) to study the correlation between grit score and learning achievement score. Results exhibited that: 1) the learning system has 9 segments. 2) the post-test grit score was higher than the pre-test score at a .01 level of significance; 3) the level of grit after using the developed model is 81.74 per cent, which is above the 80 per cent threshold; 4) grit was correlated with a learning achievement of 0.77.

Last modified: 2019-03-03 02:31:37