The Effect of the STEAM-GAAR Field Learning Model to Enhance Grit
Journal: TEM JOURNAL - Technology, Education, Management, Informatics (Vol.8, No. 1)Publication Date: 2019-02-28
Authors : Wannaporn Chujitarom Pallop Piriyasurawong;
Page : 255-263
Keywords : STEAM; Gamification; Animation; Augmented Reality; Field; Grit; Learning System;
Abstract
The aim of this research was: 1) to synthesize the learning system; 2) to compare the pre-test and post-test grit score; 3) to compare a formative evaluation of the grit score with the criteria; and 4) to study the correlation between grit score and learning achievement score. Results exhibited that: 1) the learning system has 9 segments. 2) the post-test grit score was higher than the pre-test score at a .01 level of significance; 3) the level of grit after using the developed model is 81.74 per cent, which is above the 80 per cent threshold; 4) grit was correlated with a learning achievement of 0.77.
Other Latest Articles
- VET Teacher Preparation in Slovakia and the New Professionals – Entrepreneurship Trainers for VET
- Using Peer Assessment to Enhance Higher Order Thinking Skills
- Mentoring as a Form of Assistance to a Transport University Student in the “University-Enterprise“ Networking Cooperation
- Developing an Evaluation Instrument for Communication Program between Vocational High Schools and Industries
- Visual Understanding of Problem and Pictures´ Occurrence in Educational Process
Last modified: 2019-03-03 02:31:37