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Implementation Simple Additive Weighting in Procedural Content Generation Strategy Game

Journal: International Journal of Multidisciplinary Research and Publications (Vol.4, No. 12)

Publication Date:

Authors : ; ;

Page : 9-18

Keywords : ;

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Abstract

Strategy Games allows players to play a never-ending puzzle with another person or computer, unfortunately computers has a static thinking flow causing the human player to be able to recognize patterns from computer opponents. Single player strategy games uses large amounts of game contents to deal with this problem, but today game content is becoming more and more expensive to create. Procedural Content Generation has recently been a popular method to solve this problem because of it's potential to create an endless amount of generated content. However a PCG needs many rules in order to make a playable and appealing content. This research creates a PCG that with an implementation using a Simple Additive Weighting Method which is used to calculate player inputs into a single value and then distribute that single value into multiple outputs created by the PCG. After the game has been created user experience was than measured before and after the SAW implementation was added using Game Experience Questionnaire. After the SAW implementation players positive effects towards the game increased by 23.5%, negative effects towards the game decreased by 29.83%, players competence increased by 19.83%, and the games overall challenge decreased by 22%.

Last modified: 2022-06-17 17:50:28