Digital games, virtual reality and post‐truth concept
Journal: Studia Humanitatis (Vol.2025, No. 4)Publication Date: 2026-01-25
Authors : Khroul V.;
Page : 21-21
Keywords : digital games; post-truth; values; digitalization; relativism;
Abstract
The paper examines digital games, labelled by some scholars as “the avant‐garde of contemporary audio-visual culture” and “the mass media of the 21st century”, in the perspective of recent concept of ‘post-truth'. The “relativisation” of truth and the blurring of the boundaries between truth and falsehood in the digitalized public sphere are nowadays positioned in media discourse and academic literature as a normal historical process. The author proposes to subject correctness and heuristic value of the ‘post-truth' notion to careful critical analysis and suggests that ‘post-truth' makes a fundamentally important essential substitution: truth in it is stripped of its absolute status and placed in the same line with things temporary, finite, conventional as post-communism, post-totalitarianism, post-modernism, post-secularism, etc. Since ‘post-truth' contains not only a logical, but also an ontological error, the author calls not to analyse digital games in the context of ‘post-truth' and use traditional frameworks based on clear true-false methodological matrix.
Other Latest Articles
- Marxism and Protestantism: conjunction points
- “Cave rationality”: lesson from ancient philosophy of the irrational for contemporary research on critical thinking
- At the latitude and longitude of the detective: the state of Maurania and its inhabitants
- Peculiarities of translating Chuvash poetic text into Russian and English (based on the poem by Lidia Filippova “Tracing Sespel’s life”)
- Natural phenomena as an object of anthropocentric interpretation
Last modified: 2026-02-06 11:28:47
Share Your Research, Maximize Your Social Impacts


