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CATEGORY ?LIFE-WORLD? IN INTERPRETING THE IMPACT OF NETWORK COMPUTER GAMES ON THE CONSCIOUSNESS OF THE INDIVIDUAL

Journal: Sociologie člověka (Vol.1, No. 1)

Publication Date:

Authors : ;

Page : 68-71

Keywords : network computer games; life-world; the basic settings of consciousness; social phenomenology; individual consciousness; online gaming;

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Abstract

In this article the author proposes a conceptual approach to the study of the impact of the network online games on the minds of gamers. The philosophical category ?life-world? used as the methodological basis. Based on the characteristics of the life-world the author reveals the transformations of the basic settings of con- sciousness gamer during the game. Also introduced the separation of the life ? world into two types: real and game. Attention is drawn to the ambiguity of the influence of online gaming on the gamers. In accordance with this opportunity is justified as a constructive and the destructive effect of the network computer games on the minds of gamers. Reveals the possible existence of both positive and negative impacts of online gaming

Last modified: 2016-07-12 18:04:19