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GAME ACTIVITY IN THE DIGITAL EPOCH

Journal: Aktuální pedagogika (Vol.3, No. 1)

Publication Date:

Authors : ;

Page : 15-20

Keywords : modern educational technologies; blended learning; Web 2.0; classroom games and activities; active learning; quality of education;

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Abstract

The perspective of Blended Learning technology is grounded. The analysis of the use of social services Web 2.0 in the educational process is carried out. New me- thodical approaches to organizing and conducting business games in history lessons are presented

Last modified: 2018-03-14 15:54:16