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Augmented Reality for Personalized Learning Technique: 'Climbing Gym' Case Study

Journal: Open Journal for Information Technology (Vol.2, No. 2)

Publication Date:

Authors : ; ; ; ;

Page : 21-34

Keywords : personalized learning strategies; augmented reality; Kinect; educational applications; climbing.;

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Abstract

Augmented Reality is a technology that allows to expand the traditional learning techniques complementing the perception and interaction with the real world that allows the student to be in real environment with additional information generated by the computational algorithm. However, the knowledge and applicability of this technology in the field of personalized education is not a common practice. In this article, personalized education strategies are applied in the process of developing the application for indoor climbing teaching techniques. The application allows the trainer or climber to select the climbing holds that make up a route and display it by visualization on a projector to customize the training program. The system has the detection algorithm and recognition of climbing holds in real time and visualization of the route to climb. This kind of applications using emergent technologies oriented to personalized training has enormous potential for efficient education.

Last modified: 2023-01-08 05:53:02